Sunday, March 9, 2014

Strategic Gamification for Higher Levels of Engagement

Strategic gamification is a technology that has not fully emerged. When applied in an educational or professional development setting, this can create new and more effective ways to meet the needs of learners today. For anyone, employers or teachers, who has had problems getting people to engage in the learning process: this is a practical guide. Today's learners, both young and mature, are more visual, intelligent and quick than ever. Strategic Gamification is the wave of the future for training and teaching that is effective.References: Digital Game-Based Learning Wiki (n.d.) @ http://gamification.org/wiki/Gamification_Books/Digital_Game_Based_Learning retrieved on 03/09/2014, Prensky, M. (2007) Digital Game-Based Learning. Paragon House.

6 comments:

  1. Hey Devonee! I agree with you that gamification is the next big thing in education, but why do you think gamificiation has not fully emerged as a technology, at the current moment?

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    1. Reasons for slowness to emerge: cost, and prejudice. Many seasoned educators cling to the idea that video games are a bad thing, and that learning isn't supposed to be that much fun.

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  2. Hi Devonee, Gamification in the digital media is definitely emerging, particularly for adults. One of the things I keep thinking as I start to design gamification strategies is how much it feels like giving kids stars for doing their chores etc. :)
    I look forward to reading about your research into this topic.

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  3. I am assuming that gamification is still emerging because of costs. If this innovation always requires the use of a computer and apps, then cost will keep it out of many schools. Can gamification be equated to problem based learning? This has been in use for many years.

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    1. I personally think that Gamification can be applied very effectively to problem based learning: that's what games are. The player is given a problem and has fun solving it!

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